Strategies

Max your Slams
Slamming opposing players is a tool available to all teams (except the Judwan), and it offers an excellent source of XP for your Guards and Jacks, in additional to the tactical advantage removing an opposing player can provide.

Before making a slam, try to maximize your damage output by doing the following: Remember, if you remove a player from the field for 1-3 turns, your Slamming player gains +1 XP. If they remove the target for 4+ turns, your Slamming player instead gains +2 XP.
 * Have a Guard deliver the Slam instead of a Jack (+1 Dice)
 * Slam from at least one Hex away (+1 Dice)
 * Get two players beside the target before the Slam (-2 Defense penalty).
 * If the target doesn't have "Alert" Slam them from the rear (-1 Dice to dodge).
 * Slam a Jack (since Strikers get +1 dice to any dodge attempt, and Guards can Slamback with Strength)